Pushy II is here!
So what is it then?
Pushy II is, logically enough, the sequel to Pushy. It's a really straightforward
puzzle game. The idea being to push boxes onto crosses. Trouble is, you can't
push a box if there's something behind it.
The original Pushy (not that the idea's original, but you know what I mean)
was released in Jan '95, received a couple of rather good reviews in Acorn User,
& appeared on the Datafile catalogue disc...
Pushy II features:-
Hi-Res (640 * 400) 24 bit graphics for those with Risc PC's, Vram, and "MakeModes".
(overkill, possibly, but hey - it looks good! Created in Artworks if you're interested)
Loads of other 24-bit, 256 colour, or lo-res screen modes for those who don't.
A slightly higher difficulty level than Pushy 1.
Balls: (aka boxes that keep moving once pushed).
A totally gorgeous front-end. (Not that I'm biassed or anything)
Level-load capability for Tydirium-generated maps.
V2.10 fixed the game to work on the StrongARM, & included the Pushy I levels.
V2.11 fixes a wee little buguette in the movement code.
V2.12 deals with Pre-RiscPC's who've installed the new Window Manager.
As a cunning way of killing two birds with one stone, here's
a screenshot of Tydirium, editing a Pushy II map...
(It's a 340K zip)
Link back up to the FISHnet page
Link back to the Home page
Link to the Softography
Boring legal gubbins:-
These pages are © R E Williams,
Any resemblance between views expressed by me, and the views of Orpheus,
or whoever, are a bit of a spooky coincidence, really.